实体
玩家信息 CPlayerInfo
查看 Markdown钱、最大血甲、免累与玩家状态
CPlayerInfo.h · 数组 CWorld::Players
钱、最大血甲、免累、状态。逻辑帧改。
// CWorld::Players[playerId]
static CPlayerInfo* Players;
CPlayerInfo* GetPlayerInfoForThisPlayerPed(); // CPlayerPed显示钱可慢慢追上。
int m_nMoney;
int m_nDisplayMoney;与 ped 当前血分开。
unsigned char m_nMaxHealth;
unsigned char m_nMaxArmour;bool m_bDoesNotGetTired;
bool m_bFastReload;
bool m_bFireProof;
bool m_bCanDoDriveBy;unsigned char m_nPlayerState;
// PLAYERSTATE_PLAYING, HASDIED, HASBEENARRESTED, FAILEDMISSION, LEFTGAMERC 车指针。
CVehicle* m_pRemoteVehicle;半径内清威胁(脚本常用语义)。
void MakePlayerSafe(bool safe, float radius);应对应当前玩家 ped。
CPlayerPed* m_pPed;
评论