---
title: "标记 Blip"
description: "雷达标记"
---

---
title: 标记 Blip
description: 雷达标记
---

`sa` · 扩展 `default` · SCM 原生命令

共 22 条。写法见 [Lua](/docs/cleo/syntax) / [Redux](/docs/cleo/syntax-redux)。

## 车旧式标记

<Opcode id="0161" name="ADD_BLIP_FOR_CAR_OLD" member="Blip.AddForCarOld">
给车加带颜色 / 显示模式的旧式标记。

```text
0161 ADD_BLIP_FOR_CAR_OLD
in: vehicle, color, display
out: handle
```

```lua
local handle = addBlipForCarOld(vehicle, color, display)
```

```js
const handle = Blip.addForCarOld(vehicle, color, display)
```
</Opcode>

## 删除

<Opcode id="0164" name="REMOVE_BLIP" member="Blip.Remove">
删除标记。

```text
0164 REMOVE_BLIP
in: self
```

```lua
removeBlip(self)
```

```js
Blip.remove(self)
```
</Opcode>

## 改颜色

<Opcode id="0165" name="CHANGE_BLIP_COLOUR" member="Blip.ChangeColor">
改标记颜色。

```text
0165 CHANGE_BLIP_COLOUR
in: self, color
```

```lua
changeBlipColour(self, color)
```

```js
Blip.changeColor(self, color)
```
</Opcode>

## 坐标旧式

<Opcode id="0167" name="ADD_BLIP_FOR_COORD_OLD" member="Blip.AddForCoordOld">
坐标上旧式标记（颜色 / 显示）。

```text
0167 ADD_BLIP_FOR_COORD_OLD
in: x, y, z, colour, display
out: handle
```

```lua
local handle = addBlipForCoordOld(x, y, z, colour, display)
```

```js
const handle = Blip.addForCoordOld(x, y, z, colour, display)
```
</Opcode>

## 改大小

<Opcode id="0168" name="CHANGE_BLIP_SCALE" member="Blip.ChangeScale">
改标记大小。

```text
0168 CHANGE_BLIP_SCALE
in: self, size
```

```lua
changeBlipScale(self, size)
```

```js
Blip.changeScale(self, size)
```
</Opcode>

## 车标记

<Opcode id="0186" name="ADD_BLIP_FOR_CAR" member="Blip.AddForCar">
给车加雷达点与 3D 标记。

```text
0186 ADD_BLIP_FOR_CAR
in: vehicle
out: handle
```

```lua
local handle = addBlipForCar(vehicle)
```

```js
const handle = Blip.addForCar(vehicle)
```
</Opcode>

## 角色标记

<Opcode id="0187" name="ADD_BLIP_FOR_CHAR" member="Blip.AddForChar">
给角色加雷达点与 3D 标记。

```text
0187 ADD_BLIP_FOR_CHAR
in: char
out: handle
```

```lua
local handle = addBlipForChar(char)
```

```js
const handle = Blip.addForChar(char)
```
</Opcode>

## 物体标记

<Opcode id="0188" name="ADD_BLIP_FOR_OBJECT" member="Blip.AddForObject">
给物体加雷达点与 3D 标记。

```text
0188 ADD_BLIP_FOR_OBJECT
in: object
out: handle
```

```lua
local handle = addBlipForObject(object)
```

```js
const handle = Blip.addForObject(object)
```
</Opcode>

## 坐标标记

<Opcode id="018A" name="ADD_BLIP_FOR_COORD" member="Blip.AddForCoord">
坐标雷达点。

```text
018A ADD_BLIP_FOR_COORD
in: x, y, z
out: handle
```

```lua
local handle = addBlipForCoord(x, y, z)
```

```js
const handle = Blip.addForCoord(x, y, z)
```
</Opcode>

## 显示模式

<Opcode id="018B" name="CHANGE_BLIP_DISPLAY" member="Blip.ChangeDisplay">
改显示模式（仅雷达 / 仅 3D 等）。

```text
018B CHANGE_BLIP_DISPLAY
in: self, display
```

```lua
changeBlipDisplay(self, display)
```

```js
Blip.changeDisplay(self, display)
```
</Opcode>

## 联系点精灵

<Opcode id="02A7" name="ADD_SPRITE_BLIP_FOR_CONTACT_POINT" member="Blip.AddSpriteForContactPoint">
联系点长距离精灵标记（任务中不显示）。

```text
02A7 ADD_SPRITE_BLIP_FOR_CONTACT_POINT
in: x, y, z, sprite
out: handle
```

```lua
local handle = addSpriteBlipForContactPoint(x, y, z, sprite)
```

```js
const handle = Blip.addSpriteForContactPoint(x, y, z, sprite)
```
</Opcode>

## 坐标精灵

<Opcode id="02A8" name="ADD_SPRITE_BLIP_FOR_COORD" member="Blip.AddSpriteForCoord">
坐标精灵标记。

```text
02A8 ADD_SPRITE_BLIP_FOR_COORD
in: x, y, z, sprite
out: handle
```

```lua
local handle = addSpriteBlipForCoord(x, y, z, sprite)
```

```js
const handle = Blip.addSpriteForCoord(x, y, z, sprite)
```
</Opcode>

## 拾取物标记

<Opcode id="03DC" name="ADD_BLIP_FOR_PICKUP" member="Blip.AddForPickup">
给拾取物加标记。

```text
03DC ADD_BLIP_FOR_PICKUP
in: pickup
out: handle
```

```lua
local handle = addBlipForPickup(pickup)
```

```js
const handle = Blip.addForPickup(pickup)
```
</Opcode>

## 短距坐标精灵

<Opcode id="04CE" name="ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD" member="Blip.AddShortRangeSpriteForCoord">
坐标短距离精灵标记。

```text
04CE ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
in: x, y, z, sprite
out: handle
```

```lua
local handle = addShortRangeSpriteBlipForCoord(x, y, z, sprite)
```

```js
const handle = Blip.addShortRangeSpriteForCoord(x, y, z, sprite)
```
</Opcode>

## 短距联系点

<Opcode id="0570" name="ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT" member="Blip.AddShortRangeSpriteForContactPoint">
联系点短距离精灵标记（任务中不显示）。

```text
0570 ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
in: x, y, z, sprite
out: handle
```

```lua
local handle = addShortRangeSpriteBlipForContactPoint(x, y, z, sprite)
```

```js
const handle = Blip.addShortRangeSpriteForContactPoint(x, y, z, sprite)
```
</Opcode>

## 探照灯标记

<Opcode id="06C4" name="ADD_BLIP_FOR_SEARCHLIGHT" member="Blip.AddForSearchlight">
探照灯雷达位置标记。

```text
06C4 ADD_BLIP_FOR_SEARCHLIGHT
in: searchlight
out: handle
```

```lua
local handle = addBlipForSearchlight(searchlight)
```

```js
const handle = Blip.addForSearchlight(searchlight)
```
</Opcode>

## 是否存在

<Opcode id="075C" name="DOES_BLIP_EXIST" member="Blip.DoesExist">
handle 是否有效标记。用在 `if` 里。

```text
075C DOES_BLIP_EXIST
in: handle
```

```lua
if doesBlipExist(handle) then
end
```

```js
if (Blip.doesExist(handle)) {
}
```
</Opcode>

## 缩放雷达始终显示

<Opcode id="07BF" name="SET_BLIP_ALWAYS_DISPLAY_ON_ZOOMED_RADAR" member="Blip.SetAlwaysDisplayOnZoomedRadar">
缩放雷达上是否始终显示追踪标记。

```text
07BF SET_BLIP_ALWAYS_DISPLAY_ON_ZOOMED_RADAR
in: self, state
```

```lua
setBlipAlwaysDisplayOnZoomedRadar(self, state)
```

```js
Blip.setAlwaysDisplayOnZoomedRadar(self, state)
```
</Opcode>

## 友方样式

<Opcode id="07E0" name="SET_BLIP_AS_FRIENDLY" member="Blip.SetAsFriendly">
标记为友方样式。

```text
07E0 SET_BLIP_AS_FRIENDLY
in: self, state
```

```lua
setBlipAsFriendly(self, state)
```

```js
Blip.setAsFriendly(self, state)
```
</Opcode>

## 死亡角色

<Opcode id="0888" name="ADD_BLIP_FOR_DEAD_CHAR" member="Blip.AddForDeadChar">
给死亡角色加标记（同 `0187`）。

```text
0888 ADD_BLIP_FOR_DEAD_CHAR
in: char
out: handle
```

```lua
local handle = addBlipForDeadChar(char)
```

```js
const handle = Blip.addForDeadChar(char)
```
</Opcode>

## 出入口

<Opcode id="08DC" name="SET_BLIP_ENTRY_EXIT" member="Blip.SetEntryExit">
绑到入口 / 出口标记区域。

```text
08DC SET_BLIP_ENTRY_EXIT
in: self, x, y, radius
```

```lua
setBlipEntryExit(self, x, y, radius)
```

```js
Blip.setEntryExit(self, x, y, radius)
```
</Opcode>

## 坐标外观色

<Opcode id="08FB" name="SET_COORD_BLIP_APPEARANCE" member="Blip.SetCoordAppearance">
改坐标标记外观色（非追踪标记；不同于 `0165` 色表）。

```text
08FB SET_COORD_BLIP_APPEARANCE
in: self, color
```

```lua
setCoordBlipAppearance(self, color)
```

```js
Blip.setCoordAppearance(self, color)
```
</Opcode>